kingmagic
2007-03-02, 12:44:56 PM
Unhallowed Errata & Clarifications
These clarifications augment and/or supersede the clarifications on the Unhallowed booster insert. (Please read the booster insert too!) These clarifications will be rolled into the rest of the clarifications page after the US prerelease events.
(02/25/2007) A New Thrall (If this creature is destroyed by a melee attack from a living enemy, that enemy immediately joins your warband and gains the Devour the Soul and A New Thrall abilities; DC 20) A creature that fails its save against this ability immediately gives the Thrall of Blackrazor's controller victory points. If the creature affected by A New Thrall is later eliminated, it does not then grant victory points to any player.
(02/25/2007) Amazing Beauty (A Humanoid that makes a melee attack against this creature must save or that attack automatically misses; DC 17) This ability forces an attack to automatically miss even if the attack would otherwise have automatically hit, such when this creature is helpless and an enemy makes a melee attack against it.
(02/25/2007) Armguards of Destruction (Replaces attacks: 15 damage to adjacent Undead) This ability affects all adjacent Undead creatures.
(02/25/2007) assay spell resistance (sight; target creature loses Spell Resistance; ignore Spell Resistance) The target also loses Spell Resistance All.
(02/14/2007) Attendant (Does not count as a creature for the purpose of warband construction. Your warband cannot contain more than 1 Bat Familiar for each required spellcaster.) A single creature may not be the required spellcaster for more than 1 Bat Familiar. As described by the Spellcaster glossary entry, a creature only counts as a spellcaster if it has a Spells section on its card; a creature that can cast spells but which does not have a Spells section on its card is not allowed to be the required spellcaster for this creature.
(02/25/2007) backbiter (range 6; target creature makes an immediate melee attack against itself; DC 13) The affected creature makes an attack roll to see if it hits its own AC. If it fails to do so, the creature takes no damage.
(02/25/2007) Black Death (Living creatures only; attack -1 whenever the affected creature activates; this penalty is cumulative, but a creature can be affected by only one Black Death at a time; DC 15, save at the end of each affected creature's turn) A creature hit by this creature immediately makes a save. If successful, the creature is not affected by Black Death. If unsuccessful, the creature gets a cumulative -1 penalty each time it activates. At the end of each of the affected creature's turns, it can attempt a save to stop further penalties, but it still retains the penalty it has accumulated.
(02/14/2007) Body Thief (When this creature destroys a living enemy with a cost of 50 points or less, you may remove this creature from play and place the destroyed enemy in its space. Use the destroyed enemy's printed stats, but this creature's hit points.) When this creature would reduce a living enemy with a cost of 50 points or less to 0 hp, you may instead choose to gain control of it, set its hp equal to the Intellect Devourer's hp, and remove the Intellect Devourer from play. Place the affected creature into the space formerly occupied by the Intellect Devourer. (If there isn't room in the Intellect Devourer's former space, place it in the nearest legal space.)
In other words, the affected creature isn't actually destroyed. Except for the hit point change and new location, it becomes a member of your warband in the same state it was in before being affected. It only has as many abilities, spells, and other limited-use effects as it had before being affected.
When you gain control of the affected creature, you score victory points as though you had eliminated it. If the affected creature is later eliminated, the opponent scores points for eliminating the Intellect Devourer, but not for the affected creature.
(02/28/2007) Canoloth (Unhallowed: CE, 50/60): See the push/pull entry for a clarification related to the Canoloth's Tongue Grab ability.
(02/25/2007) Deliver Touch Spell (This creature can cast 1 touch spell of the required spellcaster; a spell cast in this fashion is treated as though cast by that spellcaster) This creature is the actual caster of the spell, so this creature's position (not the required spellcaster's position) is what matters for conditions which might preclude it from casting, as well as for effects such as Antimagic Eye and Counterspell. Since the required spellcaster isn't casting the spell, the required spellcaster is not allowed to augment the spell with abilities such as Quick Cast or Sudden Empower. The spell counts against the required spellcaster's number of uses or power points.
(02/14/2007) Devour the Soul (If this creature destroys a living enemy, it gets +20 hp) The hit points gained by this ability stack with themselves.
(02/28/2007) Devourer (Unhallowed: LE, 36/60): See the push/pull entry for a clarification related to the Devourer's Draw Close ability.
(02/14/2007) Domination (Replaces attacks: range 6; living creature becomes part of this creature's warband; DC 20; this is a Dominate effect) Victory points are scored as though you had eliminated the affected creature. After being affected by this ability, the affected creature is no longer worth victory points for any other reason, including being affected by this ability again at a later point in the battle.
(02/28/2007) Draw Close: See the push/pull entry for a clarification related to the Draw Close ability.
(02/25/2007) eldritch chain (range 6; 10 damage to target and another enemy within line of sight and 6 squares of target) The additional affected enemy must be within the caster's line of sight, not the target's line of sight.
(02/25/2007) High Inquisitor (Unhallowed: LG/LE, 28/60): For this creature's Commander Effect, any special ability with the word Smite in its name is sufficient, including a conditional Smite ability that wouldn't give a damage bonus against the target of the attack. For example, Smite Evil used against a non-Evil target can still trigger the Commander Effect. Additionally, if a follower has an unlimited-use Smite ability (such as the Arcanix Guard's Smite the Resistant ability), every melee attack the follower makes is considered to be a Smite attack, and thus each of those melee attacks can force a morale save via this Commander Effect, even if the Smite ability wouldn't give a damage bonus against the target of the attack.
This creature's Commander Effect forces a morale save even if the damage would have already forced a morale save. In other words, if the attack would also reduce the target to half hp for the first time, an affected enemy would have to make two morale saves. (If the first morale save fails, don't roll the second one.)
(02/14/2007) invisibility (touch; creature gains Invisible until it attacks or casts a spell) A creature affected by this spell also ends the effect on itself if it takes any action that replaces attacks.
(02/25/2007) Misdirection (Whenever an enemy misses this creature with a melee attack, reroll the enemy's attack against one of its allies within its Melee Reach) This creature's controller chooses which enemy the attack is rerolled against.
(02/28/2007) push/pull: See the push/pull entry in the normal (non-Unhallowed) section below for an addition to the pull rules that makes the Devourer's Draw Close and the Canoloth's Tongue Grab abilities work appropriately.
(02/25/2007) Shield Controller (If this creature's required commander takes damage, this creature can take half that damage) Determine the total damage the required commander would take after all of the commander's saves, resistances and defenses have been applied. Apply half of that damage (rounded down) to this creature, and the required commander takes the remainder of the damage. This creature's saves, resistances, and defenses do not apply.
(02/25/2007) Soulmelds (Choose 1 effect. Soulmeld effects end immediately if this creature is eliminated.) See the Armguards of Destruction entry for a related clarification.
(02/14/2007) speed weapon augmentation (touch; choose a ranged attack or melee attack; target creature gains an extra attack of the chosen type on each of its turns) Treat the affected creature as though the extra attack were printed on its card. In other words, the affected creature can only use the extra attack if it doesn't move on its turn or if it would otherwise be allowed to make all of the chosen type of attacks listed on its card.
(02/25/2007) Thrall of Blackrazor (Unhallowed: CE, 57/60): The Unholy Haste ability is incorrect as printed on this creature's EPIC card. See the Unholy Haste entry for the correct definition.
(02/28/2007) Tongue Grab: See the push/pull entry for a clarification related to the Tongue Grab ability.
(02/25/2007) Unhallowed Sight (All creatures within line of sight lose Turn Undead; Undead creatures within line of sight get attack +1) Creatures only lose special abilities with Turn Undead in their name, including Greater Turn Undead. It does not cause creatures to lose other effects (such as chill touch or Turn Shapechanger) that use the Turn Undead mechanic, but which do not have Turn Undead in their name. An affected creature only loses Turn Undead as long as this creature has line of sight to it.
(02/25/2007) Unholy Haste (This creature can take another activation, which does not count against your limit of activating 2 creatures per phase; use only during your phase) This supersedes differently worded card text. This ability can only be used during a phase in which you already have activations to use. The extra activation can only be taken before, between, or after your other activations in that phase; it can't interrupt another creature's activation.
(02/14/2007) Vampire Hunter (Unhallowed: LG, 11/60): The Wooden Stake ability is incorrect as printed on this creature's card. See the Wooden Stake entry for the correct definition.
(02/14/2007) Van Richten (Unhallowed: LG, 10/60): The Commander Effect should say "starting hit points" instead of "maximum hit points."
(02/14/2007) Werewolf Lord (Unhallowed: CE, 60/60): Add Large to this creature's Type line so that it says "Large Humanoid - Human - Shapechanger."
In order to gain Fearless via the Bloodlust ability delivered by this creature's Commander Effect, a follower of the appropriate type must benefit from the Commander Effect at the time that follower destroys a living enemy. If the follower doesn't currently benefit from this creature's Commander Effect (such as whenever it is within range of an enemy's Countersong), it doesn't currently gain Bloodlust, and thus doesn't currently gain Fearless.
(02/14/2007) Wizard of Turmish (Unhallowed: CG, 27/60): The Wizard of Turmish's faction text incorrectly identifies it as LG/LE (although the symbol correctly identifies it as CG). The Wizard of Turmish is CG.
(02/14/2007) Wooden Stake (If this creature's melee or ranged attack hits an Undead enemy whose name contains Vampire, destroy that enemy; DC 20) This supersedes differently worded card text. The Wooden Stake ability does not replace attacks; it augments one of this creature's normal melee or ranged attacks. If the enemy's save succeeds, it still takes normal damage from the attack
These clarifications augment and/or supersede the clarifications on the Unhallowed booster insert. (Please read the booster insert too!) These clarifications will be rolled into the rest of the clarifications page after the US prerelease events.
(02/25/2007) A New Thrall (If this creature is destroyed by a melee attack from a living enemy, that enemy immediately joins your warband and gains the Devour the Soul and A New Thrall abilities; DC 20) A creature that fails its save against this ability immediately gives the Thrall of Blackrazor's controller victory points. If the creature affected by A New Thrall is later eliminated, it does not then grant victory points to any player.
(02/25/2007) Amazing Beauty (A Humanoid that makes a melee attack against this creature must save or that attack automatically misses; DC 17) This ability forces an attack to automatically miss even if the attack would otherwise have automatically hit, such when this creature is helpless and an enemy makes a melee attack against it.
(02/25/2007) Armguards of Destruction (Replaces attacks: 15 damage to adjacent Undead) This ability affects all adjacent Undead creatures.
(02/25/2007) assay spell resistance (sight; target creature loses Spell Resistance; ignore Spell Resistance) The target also loses Spell Resistance All.
(02/14/2007) Attendant (Does not count as a creature for the purpose of warband construction. Your warband cannot contain more than 1 Bat Familiar for each required spellcaster.) A single creature may not be the required spellcaster for more than 1 Bat Familiar. As described by the Spellcaster glossary entry, a creature only counts as a spellcaster if it has a Spells section on its card; a creature that can cast spells but which does not have a Spells section on its card is not allowed to be the required spellcaster for this creature.
(02/25/2007) backbiter (range 6; target creature makes an immediate melee attack against itself; DC 13) The affected creature makes an attack roll to see if it hits its own AC. If it fails to do so, the creature takes no damage.
(02/25/2007) Black Death (Living creatures only; attack -1 whenever the affected creature activates; this penalty is cumulative, but a creature can be affected by only one Black Death at a time; DC 15, save at the end of each affected creature's turn) A creature hit by this creature immediately makes a save. If successful, the creature is not affected by Black Death. If unsuccessful, the creature gets a cumulative -1 penalty each time it activates. At the end of each of the affected creature's turns, it can attempt a save to stop further penalties, but it still retains the penalty it has accumulated.
(02/14/2007) Body Thief (When this creature destroys a living enemy with a cost of 50 points or less, you may remove this creature from play and place the destroyed enemy in its space. Use the destroyed enemy's printed stats, but this creature's hit points.) When this creature would reduce a living enemy with a cost of 50 points or less to 0 hp, you may instead choose to gain control of it, set its hp equal to the Intellect Devourer's hp, and remove the Intellect Devourer from play. Place the affected creature into the space formerly occupied by the Intellect Devourer. (If there isn't room in the Intellect Devourer's former space, place it in the nearest legal space.)
In other words, the affected creature isn't actually destroyed. Except for the hit point change and new location, it becomes a member of your warband in the same state it was in before being affected. It only has as many abilities, spells, and other limited-use effects as it had before being affected.
When you gain control of the affected creature, you score victory points as though you had eliminated it. If the affected creature is later eliminated, the opponent scores points for eliminating the Intellect Devourer, but not for the affected creature.
(02/28/2007) Canoloth (Unhallowed: CE, 50/60): See the push/pull entry for a clarification related to the Canoloth's Tongue Grab ability.
(02/25/2007) Deliver Touch Spell (This creature can cast 1 touch spell of the required spellcaster; a spell cast in this fashion is treated as though cast by that spellcaster) This creature is the actual caster of the spell, so this creature's position (not the required spellcaster's position) is what matters for conditions which might preclude it from casting, as well as for effects such as Antimagic Eye and Counterspell. Since the required spellcaster isn't casting the spell, the required spellcaster is not allowed to augment the spell with abilities such as Quick Cast or Sudden Empower. The spell counts against the required spellcaster's number of uses or power points.
(02/14/2007) Devour the Soul (If this creature destroys a living enemy, it gets +20 hp) The hit points gained by this ability stack with themselves.
(02/28/2007) Devourer (Unhallowed: LE, 36/60): See the push/pull entry for a clarification related to the Devourer's Draw Close ability.
(02/14/2007) Domination (Replaces attacks: range 6; living creature becomes part of this creature's warband; DC 20; this is a Dominate effect) Victory points are scored as though you had eliminated the affected creature. After being affected by this ability, the affected creature is no longer worth victory points for any other reason, including being affected by this ability again at a later point in the battle.
(02/28/2007) Draw Close: See the push/pull entry for a clarification related to the Draw Close ability.
(02/25/2007) eldritch chain (range 6; 10 damage to target and another enemy within line of sight and 6 squares of target) The additional affected enemy must be within the caster's line of sight, not the target's line of sight.
(02/25/2007) High Inquisitor (Unhallowed: LG/LE, 28/60): For this creature's Commander Effect, any special ability with the word Smite in its name is sufficient, including a conditional Smite ability that wouldn't give a damage bonus against the target of the attack. For example, Smite Evil used against a non-Evil target can still trigger the Commander Effect. Additionally, if a follower has an unlimited-use Smite ability (such as the Arcanix Guard's Smite the Resistant ability), every melee attack the follower makes is considered to be a Smite attack, and thus each of those melee attacks can force a morale save via this Commander Effect, even if the Smite ability wouldn't give a damage bonus against the target of the attack.
This creature's Commander Effect forces a morale save even if the damage would have already forced a morale save. In other words, if the attack would also reduce the target to half hp for the first time, an affected enemy would have to make two morale saves. (If the first morale save fails, don't roll the second one.)
(02/14/2007) invisibility (touch; creature gains Invisible until it attacks or casts a spell) A creature affected by this spell also ends the effect on itself if it takes any action that replaces attacks.
(02/25/2007) Misdirection (Whenever an enemy misses this creature with a melee attack, reroll the enemy's attack against one of its allies within its Melee Reach) This creature's controller chooses which enemy the attack is rerolled against.
(02/28/2007) push/pull: See the push/pull entry in the normal (non-Unhallowed) section below for an addition to the pull rules that makes the Devourer's Draw Close and the Canoloth's Tongue Grab abilities work appropriately.
(02/25/2007) Shield Controller (If this creature's required commander takes damage, this creature can take half that damage) Determine the total damage the required commander would take after all of the commander's saves, resistances and defenses have been applied. Apply half of that damage (rounded down) to this creature, and the required commander takes the remainder of the damage. This creature's saves, resistances, and defenses do not apply.
(02/25/2007) Soulmelds (Choose 1 effect. Soulmeld effects end immediately if this creature is eliminated.) See the Armguards of Destruction entry for a related clarification.
(02/14/2007) speed weapon augmentation (touch; choose a ranged attack or melee attack; target creature gains an extra attack of the chosen type on each of its turns) Treat the affected creature as though the extra attack were printed on its card. In other words, the affected creature can only use the extra attack if it doesn't move on its turn or if it would otherwise be allowed to make all of the chosen type of attacks listed on its card.
(02/25/2007) Thrall of Blackrazor (Unhallowed: CE, 57/60): The Unholy Haste ability is incorrect as printed on this creature's EPIC card. See the Unholy Haste entry for the correct definition.
(02/28/2007) Tongue Grab: See the push/pull entry for a clarification related to the Tongue Grab ability.
(02/25/2007) Unhallowed Sight (All creatures within line of sight lose Turn Undead; Undead creatures within line of sight get attack +1) Creatures only lose special abilities with Turn Undead in their name, including Greater Turn Undead. It does not cause creatures to lose other effects (such as chill touch or Turn Shapechanger) that use the Turn Undead mechanic, but which do not have Turn Undead in their name. An affected creature only loses Turn Undead as long as this creature has line of sight to it.
(02/25/2007) Unholy Haste (This creature can take another activation, which does not count against your limit of activating 2 creatures per phase; use only during your phase) This supersedes differently worded card text. This ability can only be used during a phase in which you already have activations to use. The extra activation can only be taken before, between, or after your other activations in that phase; it can't interrupt another creature's activation.
(02/14/2007) Vampire Hunter (Unhallowed: LG, 11/60): The Wooden Stake ability is incorrect as printed on this creature's card. See the Wooden Stake entry for the correct definition.
(02/14/2007) Van Richten (Unhallowed: LG, 10/60): The Commander Effect should say "starting hit points" instead of "maximum hit points."
(02/14/2007) Werewolf Lord (Unhallowed: CE, 60/60): Add Large to this creature's Type line so that it says "Large Humanoid - Human - Shapechanger."
In order to gain Fearless via the Bloodlust ability delivered by this creature's Commander Effect, a follower of the appropriate type must benefit from the Commander Effect at the time that follower destroys a living enemy. If the follower doesn't currently benefit from this creature's Commander Effect (such as whenever it is within range of an enemy's Countersong), it doesn't currently gain Bloodlust, and thus doesn't currently gain Fearless.
(02/14/2007) Wizard of Turmish (Unhallowed: CG, 27/60): The Wizard of Turmish's faction text incorrectly identifies it as LG/LE (although the symbol correctly identifies it as CG). The Wizard of Turmish is CG.
(02/14/2007) Wooden Stake (If this creature's melee or ranged attack hits an Undead enemy whose name contains Vampire, destroy that enemy; DC 20) This supersedes differently worded card text. The Wooden Stake ability does not replace attacks; it augments one of this creature's normal melee or ranged attacks. If the enemy's save succeeds, it still takes normal damage from the attack