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查看完整版本 : ◆2007年3月19日开发周报 [英]◆


Aeonelyon
2007-03-20, 06:41:19 PM
以下都是MOD4部分的更新,国内DDO的下次更新只到MOD3.3;

主要的有:

- 人类在LV13将获得一个叫“强化人类适应”的新天赋,这项天赋可以让人物的任2个属性同时得到+1(应该是不和之前的属性+1天赋累加,而是取代之前那个天赋的效果,比如一个战士LV5时的“人类适应”天赋选了“力量+1”;当他在LV13把这个天赋升级成“强化人类适应”的时候,就变成“力量+1,体质+1”,取代之前的“力量+1”;这个天赋目前在美服测试服上消耗AP为4点;

- 双手大锤的重击倍数将变成3倍;

- 风暴山脊的总BOSS,那个巨人,将得到显著性增强,血将严重变多,法术将变厉害——也就素说,目前小号山脊未JY的赶快先JY掉...以后那个巨人的HP估计会和龙有一拼鸟...



UI Improvements
NEW – The character sheet stats tab now has tooltips describing each stat.

Monsters
NEW – Summoned and Charmed monsters have had their AI improved. Monsters can once again be re-charmed after a broken charm, and are now much better at following their masters about.
NEW – Giant stomps are now area of effect attacks. The knockdown associated with them is now an on-hit effect.
NEW – Djinni should no longer cast spells in whirlwind form, and should no longer get stuck in whirlwind form forever.
NEW – Gnoll archers now use arrows appropriate for their CR.
NEW – Frostmarrow skeletons have received a graphical upgrade.
NEW – Fixed a handful of issues that could make minotaur charges look odd.

Combat
EDITED FOR CLARITY – A few enemy spell casters will be using metamagic feats to improve their spells. Going forward, this will be an option for enemy casters to take. However, no casters who are already in game will be getting metamagic feats for Module 4. If and when they are given any of these feats, their current levels, spell lists, and casting stats will be reviewed and adjusted if necessary.
NEW – Monsters will no longer die in a spectacular manner (freezing then shattering, melting from acid, burning up from fire, etc.) unless they have been damaged by an imbued effect within the few seconds before their death.
NEW – Creatures killed with Lawful, Chaotic, and Evil (or negative energy) effects will now play appropriate fatalities.
NEW – Lawful effects will no longer trigger the "Holy" death throes.
NEW – The red pulse when a monster is struck in combat has been toned down to be more aesthetically pleasing.

Enhancements
NEW – Lowered the action point spent prerequisite for Human Adaptability to be in line with other level 5 enhancements.
NEW – We're adding a new Enhancement: Human Greater Adaptability. Available at level 13, requires 44 action points spent and Human Adaptability (any). Grants a +1 bonus to a second attribute of your choice.

Items
NEW – All existing Mauls and all Mauls created in the future will have a x3 critical hit multiplier.

PVP
NEW – The Match Statistics and Arena Queue UI's will no longer appear when using the HideUI key.

PVP
NEW – The Match Statistics and Arena Queue UI's will no longer appear when using the HideUI key.

Quests
NEW – Chaos Orbs now have more effects.
NEW – Tempest Spine
Sor’jek Incanni of Tempest’s Spine has found his strength and toughness again. His hit points have been increased dramatically, and he is now more of a challenge to defeat. He has regained his full spell casting abilities, and the Control Weather effect he creates has also been significantly upgraded. You will also find that his treasure has been upgraded accordingly.

JD杰顿
2007-03-23, 07:11:56 AM
[quote]
以下都是MOD4部分的更新,国内DDO的下次更新只到MOD3.3;

主要的有:

- 人类在LV13将获得一个叫“强化人类适应”的新天赋,这项天赋可以让人物的任2个属性同时得到+1(应该是不和之前的属性+1天赋累加,而是取代之前那个天赋的效果,比如一个战士LV5时的“人类适应”天赋选了“力量+1”;当他在LV13把这个天赋升级成“强化人类适应”的时候,就变成“力量+1,体质+1”,取代之前的“力量+1”;这个天赋目前在美服测试服上消耗AP为4点;

所以种族要选人类嘛,人类多好~

larloch
2007-03-23, 04:19:04 PM
昨天已经去搞定了,感觉他命中不咋地.拿弓射俺10次就中个1到2次...
喵.